A blog located somewhere between rarities and profitable ideas
The iLaunch Thunder is a Missile Launcher made for iPod touch, iPhone, or iPad.
Wirelessly controlled by your iPod touch, iPhone, or iPad, the iLaunch Thunder combines the best of Bluetooth technology and extreme innovation with a bit of insanity...
Ready to pre-order it for Christmas?
http://usb.brando.com/ilaunch-thunder_p02614c048d15.html
Via Adverblog
Thanks to Marco Antonio Morales for the link!
http://www.dangerousminds.net/comments/rappers_doing_normal_shit
It seems to me that several advertising agencies are working on copying this beatiful execution right now:
"It took 48 cameras and a lot of post-production work to create the two videos that form Ryan Enn Hughes' 360 Project.
The Canadian artist teamed up with cinematographers The Big Freeze, Zelig Sound in London and two very different dance troupes to produce the videos, which saw dancers perform within a circle of cameras."
Read more on Wired.co.uk
"Money talks, but not loud enough for the 99%. By circulating dollar bills stamped with fact-based infographics, Occupy George informs the public of America's daunting economic disparity one bill at a time. Because money knowledge is power"
Take a look at: http://occupygeorge.com
Toto, Japan's foremost toilet manufacturer, has made a motorized tricycle that runs on human crap.
As the person drives, he can poop into the bowl, and that poop will be turned into fuel for the car. It's actually part of a campaign that Toto is running in an effort to reduce its CO2 emissions by 50% in the next 6 years. The motorcycle will be making its way from Kyushu to Tokyo over the next month
Toto's website: http://tototalk.jp
Seen on: http://boingboing.net/2011/09/30/motorized-tricycle-that-runs-on-human-poo.html
Glitch, the barmy free-to-play social game from Flickr co-founder Stewart Butterfield and "Katamari Damacy" auteur Keita Takahashi, has finally gone live to the public and is now open for sign-ups.
The browser-based game takes place inside the minds of 11 peculiarly imaginative giants, San Francisco-based startup Tiny Speck explains. It's your choice how you shape the world around you -- perhaps through building things or learning new skills --and it's up to you whether you collaborate or compete with everyone else in this mammoth, persistent world.
But while the world is persistent, and continues to tick even while you're away, the cerebral mindverse of these creative giants is constantly evolving. Most of the in-game economy is run by players, for instance, and the game world expands and morphs as gamers push the boundaries of the existing universe.
A funny version of the videogame built in a box using Teagueduino technology.